Rules, Basketball

Basketball
Rules of the Game

 ELIGIBILITY

  • All players must check-in with the score table and be on a valid roster before they are allowed to play.
  • A player may only play for ONE team in one league.
  • Teams may add players to their roster up until the end of their second game of the tournament/league play.
    • However, that player must not have played for another team during the same season.
  • Players may not "jump" leagues or teams. Failure to observe this rule will result in a forfeit.

NUMBER OF PLAYERS

  • A regulation team consists of 5 players.
  • A team must start with 4 players present.
  • A team can play with 2 or 3 players only if others have been injured or have fouled out.
  • A team reduced to 3 players by player ejections will automatically forfeit.

CO-ED RULES

  • Teams must have at least TWO members of any under-represented gender(s) on the floor at all times.
    • In the event that the game begins with 4 players, there must be 1 member of any under-represented gender on the floor.
    • If a team only has one member of any underrepresented gender present, they are required to play with four players.
  • Male-identifying players playing in the co-ed league are NOT allowed to shoot in the lane.
    • You are allowed to jump from outside the lane and land in the paint, however.

TIME REGULATIONS

  • All games will consist of two 20 minute halves.
  • The clock will run except for the final two minutes of each half, and for all team timeouts.
    • During the last two minutes of each half, the clock will stop on all dead balls.
      • If a team is losing by a point differentials of more than 20 points, the clock will not stop.
    • Dead balls are constituted as any time a foul, violation, and timeouts occur, but not after made baskets.
  • Half time will be five minutes long.
  • Games will begin with a jump ball and thereafter the alternating possession rule shall apply.
  • Overtime will be 5 minutes in length with a running clock, except for the last minute in which the clock will stop on dead balls.
    • There will be a maximum of three overtimes.
    • If the score is still tied after three overtimes, a free-throw shoot out will occur with the players that are on the court when time expired to determine a winner. Free throws will alternate from one team member to the other team until all players have take a shot. 
  • Each team is allowed 2 sixty-second time outs per half.
    • Time outs do not carry over if they are not used in their designated half.
    • During each overtime, each team will be granted a subsequent time out.

FORFEITS

  • A forfeit will be assessed 1) when a team fails to be present with the required number of players at 10 minutes past a scheduled game time, 2) for not calling 24 hours in advance to reschedule a game, 3) for playing with an ineligible player, or 4) not observing the co-ed rule.
  • Forfeits are "one and done" meaning, once a forfeit occurs your team will be removed from the season and/or tournament.

SUBSTITUTIONS

  • Substitutions are to be made on dead balls only.
  • All substitutes must report to the score table and indicate that they wish to enter at the next dead ball and then sit on the floor as to not obstruct the view of the scorekeeper.
  • The scorekeeper will sound the horn and the officials will recognize the substitutes and wave them on to the court.
  • Players going on to the court without being waved on by the official are subject to a technical foul.

FUNDAMENTAL VIOLATIONS, FOULS, AND PENALTIES

  • 10-second Backcourt: a player must have both feet and the ball completely across the mid-court line before the count stops. The count will only stop if the defending team gains control of the ball or a defensive foul is called. A deflection does not stop the count. If the ball goes out-of-bounds, a new 10-second count will begin.
  • Jump Ball: a referee will call a held ball when both players have hands on the ball and neither can gain sole possession without "undue roughness". The ball will be awarded based on the initial jump ball and the alternating possession arrow.
  • Traveling: is a violation of the rules that occurs when a player holding the ball moves one or both of their feet illegally. It is defined by the illegal movement of an established pivot foot.
  • Throw-in: after a made basket, the thrower may run the baseline. On all throw-ins, the player has five seconds to release the ball. The defense may not break the plane of the line, if so they will receive a warning and then a technical foul on all subsequent violations. If the defense breaks the play and touches the ball before it is released, it is a technical foul. If the defense breaks the plane and touches the player before the ball is released, it is an intentional foul.
  • Free Throws: all free throw situations are to be shot as normal 1 and 1, 1 shot, 2 shots or 3 shots. There are no gender restrictions for lining up to rebound free throws. Defensive players must fill the bottom two spaces and they may take the third lane space. The offensive players may fill the second lane spaces on both sides. The offense may not have more than two players rebounding. Players may move down the lane toward the basket if the spaces are not filled. The other three players must remain behind the 3-point line above the free throw line extended. All players may move once the ball has been released by the shooter.
  • Each individual is allowed 5 fouls before disqualification from the game.
    • Shooting Fouls: a player who is in the act of shooting will be rewarded with two or three free throws unless the basket is successful and then they will receive one free throw. Shooting fouls include hack, hold, push, block, etc.
    • Non-shooting Fouls: a player who is fouled while not in the act of shooting will be rewarded with a team foul. The fouled player will shoot 1 and 1 on the 7th, 8th, and 9th team fouls and 2 shots on every foul thereafter each half. Non-shooting fouls include hold, push, block, hand-check, illegal screen, etc.
    • Player Control Fouls: when a team member who is in control of the ball, dribbling, holding, or shooting commits a foul, it is player control foul. Player control fouls include charging, lowering the shoulder, pushing off, illegal screens, and swinging elbows. When a player intentionally swings the elbows in a dangerous manner and makes contact, a technical foul shall be called. Intentionally swinging the elbows without contact will result in a violation.
    • Technical Fouls: called at the referee's discretion and in all situations of unsportsmanlike conduct or excessive foul language. A technical foul awards the opposing team two free throws and the ball out of bounds. A player obtaining two technical fouls in a single game will result in an ejection.
    • Flagrant Fouls: when any of the above fouls are intentional and flagrant, (dangerous or malicious fouls with no attempt to play the ball or with excessive contact) the player should be ejected immediately.
  • Any ejections will result in that player's loss of eligibility for their next two games and a second ejection will result in suspension from play for the rest of the sport's season.

 

 

 

 

Report an issue - Last updated: 12/20/2021

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CHRIS STARR
Director of Recreation & Fitness Center
719-389-6767

CHRISTINA LORETE
Campus Rec Athletic Trainer
719-389-6891

ANDY OBRINGER
Assistant Director - Fitness Center
719-389-6112